
The FPS Creator world doesn't sit still right now! Here is a selection of what's hot and new.
FPS Creator Update 1.04
The subtle number increase from 1.03 to 1.04 belies the massive number of changes that have gone on under the hood in this revision. There are no less than 58 changes including new features, enhancements and fixes. Multiple public releases of the upgrade, and beta tester feedback as we went, has all contributed to the best version of FPS Creator ever.
To ensure a smooth upgrade process, follow these guidelines:
Uninstall any update you may be running on your system (1.02, 1.03, 1.04 betas).
Download and install the new 1.04 update
Note: If you have FPSC Model Packs 3 and/or 5 installed then we strongly advise you uninstall these and re-download new versions of them from your TGC Order History. The original packs included FPS system files inside them and these are now old and redundant.
One of the most important changes is that we've completely replaced the old light-mapping system with our new Dark Lights technology. This gives much faster light mapping speeds, and much better end results than before. The version of Dark Lights now built into FPS Creator fully supports both dual and quad core processors. This means if your CPU allows, you can lightmap your scenes significantly faster. Our test results show dual core systems mapping scenes at up to 70% quicker than single core. The bigger the game scene, the larger the speed increase was.
1.04 also pre-calculates the physics static geometery in the Build phase. This means it can be loaded in real-time, which provides for a significant time saving when loading your game.
A number of the brass and decal assets have been updated. This provides for better quality visuals when firing the weapons. The brass ejections were also modified for more realistic handling, especially when firing weapons at extreme angles. A new FPI value of SMOKEDECAL means you can now customise the gun smoke decals to your own files. Also on the visual front, you can now have fog in your levels, with full control over the fog colour and distance.
An important new change is that when loading an FPM file, it will now be checked to see if it contains any entities or segments that are no longer used in the level. If found they will be automatically removed, freeing-up resources and keeping your final game EXE more compact.
This exciting new update can be downloaded from the FPS Creator web site.
FPS Creator Update 1.04
The subtle number increase from 1.03 to 1.04 belies the massive number of changes that have gone on under the hood in this revision. There are no less than 58 changes including new features, enhancements and fixes. Multiple public releases of the upgrade, and beta tester feedback as we went, has all contributed to the best version of FPS Creator ever.
To ensure a smooth upgrade process, follow these guidelines:
Uninstall any update you may be running on your system (1.02, 1.03, 1.04 betas).
Download and install the new 1.04 update
Note: If you have FPSC Model Packs 3 and/or 5 installed then we strongly advise you uninstall these and re-download new versions of them from your TGC Order History. The original packs included FPS system files inside them and these are now old and redundant.
One of the most important changes is that we've completely replaced the old light-mapping system with our new Dark Lights technology. This gives much faster light mapping speeds, and much better end results than before. The version of Dark Lights now built into FPS Creator fully supports both dual and quad core processors. This means if your CPU allows, you can lightmap your scenes significantly faster. Our test results show dual core systems mapping scenes at up to 70% quicker than single core. The bigger the game scene, the larger the speed increase was.
1.04 also pre-calculates the physics static geometery in the Build phase. This means it can be loaded in real-time, which provides for a significant time saving when loading your game.
A number of the brass and decal assets have been updated. This provides for better quality visuals when firing the weapons. The brass ejections were also modified for more realistic handling, especially when firing weapons at extreme angles. A new FPI value of SMOKEDECAL means you can now customise the gun smoke decals to your own files. Also on the visual front, you can now have fog in your levels, with full control over the fog colour and distance.
An important new change is that when loading an FPM file, it will now be checked to see if it contains any entities or segments that are no longer used in the level. If found they will be automatically removed, freeing-up resources and keeping your final game EXE more compact.
This exciting new update can be downloaded from the FPS Creator web site.
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